Substance Painter: In-App Access, New Content
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Latest comments
by Matthew Scenery.Melbourne
6 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
7 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Substance Painter: In-App Access, New Content
20 June, 2017
News

Substance Painter may have lost its ‘version numbers’, but it’s still got a bunch of new alphas and patterns for art-kids.

Allegorithmic released another big update to Substance Painter. As you might remember, these releases will no longer have a number. All the subsequent releases will be named after the current year.

The newest version of Substance Painter puts emphasis on content. The developers are adding 300 new customizable alphas and patterns, along with new and improved filters, new fonts. Plus you’ve got a new integration with Substance Source. Here’s a little overview of the content from Allegorithmic.

IN-APP ACCESS TO SUBSTANCE SOURCE

In an effort to ease the workflow between our tools and our content, we have integrated Substance Source directly into the Substance Painter UI. You can now browse the online library without leaving your project and download materials directly into your shelf.

NEW CONTENT

Alphas and Patterns

A slew of new high-quality alphas and procedurals are now available in the shelf: from Celtic to medieval symbols, from brushes, stains, and splatters to geometric shapes and barcodes. Most of them feature procedural parameters unlocking even more possibilities. 

HBAO Ambient Occlusion

A favorite from Substance Designer makes its way to Substance Painter, allowing you to quickly generate high-quality ambient occlusion from painted height and normal map details.

Live Edge Wear

Ever wished you could apply edge wear to the normal map and height details you just painted on your asset? This filter does just that and allows you to see worn edges adapt in real-time to your custom-painted details.

Glow and Drop Shadow

A common request now finally answered. The new Glow and Drop Shadow filters work exactly like you would expect them to.

Color Balance and Correction

These 2 filters allow you to fine-tune the look of your textures by controlling the shadows, midtones and highlights separately.

And much more! For the full list of new content and fixes, head over to the changelog page.

Lastly, don’t miss Integration Product Manager Wes McDermott’s live stream on YouTube this Wednesday 12 Noon PST to showcase the new features of the 2017.1 release.

As announced earlier,  this release is accessible for free to all Substance Painter 2 – Indie license holders, and to Substance Painter 2 – Pro license holders who purchased after January 1, 2017. Substance Painter 2 Indie license holders will keep getting free updates until Sept 30th, 2017.

We have also renewed the free materials on Substance Source, so be sure to check them out!

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