Substance Painter is Ready for Dimension CC
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Latest comments
by Charlotte Delannoy
2 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
5 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Substance Painter is Ready for Dimension CC
19 October, 2017
News

We’ve recently published an article about Dimension CC released by Adobe. But that’s not all! Here is one more awesome thing. The newest Substance Painter 2017.3 that comes with a new export format allows Adobe fans to take advantage of Adobe Standard Materials from Painter.

Here are the details on this coalition:

Substance Painter’s export to Adobe Dimension allows for a perfectly streamlined workflow between the two apps. Adobe Dimension materials are built upon NVIDIA’s MDL format, making it a perfect fit for materials created in Substance Designer as well.

With Substance Designer, Substance Painter and Adobe Dimension, it’s now easier than ever to bring high-quality assets and materials to print artworks, presentations or illustrations thanks to Dimension’s automatic lighting features and advanced material system.

Allegorithmic 

You can learn more here.  

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