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Latest comments

Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
4 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
4 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

Substance Painter Live Link 
13 October, 2017

Check out the amazing new beta of a Live Link connection with Substance Painter and Maya, Blender, MODO.

Hedgehod Labs has released a very interesting beta plugin, which serves as a Live Link connection between Substance Painter and  Maya, Blender, and MODO (more platforms are coming later).

I think this should be a default functionality of Substance Painter and that is why I’m giving it up for free, so everyone can have it. And if you want to support me to keep the development going I’ll be able to get the licenses and hardware I need to develop the rest of the implementations

Hedgehod Labs

The current version works for:

-MODO 10 and 11 (Default PBR,UE4 Materials,Unity Materials)

-Blender 2.79 and 2.80 (Using Principled Shader)

-Maya and Maya LT (Arnold version must have the Surface Shader to work)

The roadmap (not in any specific order and depending on access to licenses, sw and hw):

-UDIMS support

-Linux compatibility

-Vray integration (all platforms)

-3DS Max integration

-Marmoset Toolbag integration

-C4D Integration

-Houdini Integration

-Corona Integration (3DS Max)

-Octane Integration (all platforms)

-Renderman Integration (all platforms)

-Arnold (pre Surface shader)

-Blender (pre Principled shader)

-Unity integration (alternative to Allegorithmic’s implementation)

-UE4 integration (alternative to Allegorithmic’s implementation)

-Lumberyard integration (alternative to Allegorithmic’s implementation)

You can download the project for free over at Gumroad.


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