There are different ways through which you can do this crafting of 2D into 3D like of scalling, shearing. https://errorcode0x.com/fixed-dell-printer-error-016-302/ helped me to get the best way to do this.
The reason this hashtag started was that there was a guy in Japan criticized the company behind pokemon(gamefreak) saying that their 3D artist are useless. and skilled 3D models would be able to be made in 5 minutes. He mentioned that you can do 800 pokemon each in 5minutes so close to 60 hours will be only needed. and if they can't do that, they are not worth the salary. and 3D modelers took this as a challenge. Resulting in 3D modelers doing modeling / sculpting in various 3D software.
Don't know if you're still having this issue but it's fixed by enabling "Specify Manual Texture Size" and then playing with the "Manual texture size" input until it seems right.
Autodesk has announced that their team will be integrating Substance Source, a library of physically based materials, into 3ds Max. You able to search Substance Source via Autodesk’s own 3ds Max Asset Library and select from more than 1,200 PBR materials for architecture, design, visual effects and game-related projects.
Here are the details from the team:
SUBSTANCE PLUGIN FOR 3DS MAX
This is actually a complete redesign of the Substance plugin that we’ve had for a few years, which makes authoring photorealistic materials in 3ds Max a lot easier now with better performance, 8K visuals and a brand-new user interface.
Used in combination with Substance Designer, the Substance plugin for 3ds Max gives users the ability to easily create physically based materials by opening and tweaking Substance files. Resolution rates have also been increased to 8K, providing users with enhanced visual quality when creating high-end renderings.
The Substance plugin runs on the latest version of Substance Engine and 3ds Max users will benefit from updates that arrive simultaneously with Substance Designer updates.
A productivity-friendly UI redesign makes this plugin easy and satisfying to use:
- Sliders and color-coded mouse-over effects
- Batch importation
- Preset management and support
- One-click material creation for V-Ray and Arnold
You can learn more about the integration here.