is this project showed on android mobile phone or super pc??
Angelin, it is NOT HD Render Pipeline, it is legacy Unity render path.
Hi how long have you been making 3D art and models i have started this year and you work is great I have learned a lot but no where near your knowledge Do you have any suggestions or tips to speed up my workflow and quality. I am also working on a game in ue4 with 2 other people which is going to be a long project and do you have any recommendations on performance and quality Would greatly appreciate it Thanks
Autodesk has announced that their team will be integrating Substance Source, a library of physically based materials, into 3ds Max. You able to search Substance Source via Autodesk’s own 3ds Max Asset Library and select from more than 1,200 PBR materials for architecture, design, visual effects and game-related projects.
Here are the details from the team:
SUBSTANCE PLUGIN FOR 3DS MAX
This is actually a complete redesign of the Substance plugin that we’ve had for a few years, which makes authoring photorealistic materials in 3ds Max a lot easier now with better performance, 8K visuals and a brand-new user interface.
Used in combination with Substance Designer, the Substance plugin for 3ds Max gives users the ability to easily create physically based materials by opening and tweaking Substance files. Resolution rates have also been increased to 8K, providing users with enhanced visual quality when creating high-end renderings.
The Substance plugin runs on the latest version of Substance Engine and 3ds Max users will benefit from updates that arrive simultaneously with Substance Designer updates.
A productivity-friendly UI redesign makes this plugin easy and satisfying to use:
- Sliders and color-coded mouse-over effects
- Batch importation
- Preset management and support
- One-click material creation for V-Ray and Arnold
You can learn more about the integration here.