Substance Plugin for 3ds Max Revealed
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by Jonas Roscinas
43 min ago

Thanks for featuring my alpha pack. I always try to keep the price super low so everyone can afford it, and such articles mean a lot! Thanks again. -Jonas Roscinas

2 hours ago

not sure what the program will be...fancy video and I love everything allgorithmic does but I really dont know what this will be any thoughts

Substance Plugin for 3ds Max Revealed
15 November, 2017

Autodesk has announced that their team will be integrating Substance Source, a library of physically based materials, into 3ds Max. You able to search Substance Source via Autodesk’s own 3ds Max Asset Library and select from more than 1,200 PBR materials for architecture, design, visual effects and game-related projects.

Here are the details from the team:


This is actually a complete redesign of the Substance plugin that we’ve had for a few years, which makes authoring photorealistic materials in 3ds Max a lot easier now with better performance, 8K visuals and a brand-new user interface.

Used in combination with Substance Designer, the Substance plugin for 3ds Max gives users the ability to easily create physically based materials by opening and tweaking Substance files. Resolution rates have also been increased to 8K, providing users with enhanced visual quality when creating high-end renderings.

The Substance plugin runs on the latest version of Substance Engine and 3ds Max users will benefit from updates that arrive simultaneously with Substance Designer updates.


A productivity-friendly UI redesign makes this plugin easy and satisfying to use:

  • Sliders and color-coded mouse-over effects
  • Batch importation
  • Preset management and support
  • One-click material creation for V-Ray and Arnold

You can learn more about the integration here

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