Doesn't they say the same thing about photography when it was emerging? ;)
Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.
I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.
Autodesk has announced that their team will be integrating Substance Source, a library of physically based materials, into 3ds Max. You able to search Substance Source via Autodesk’s own 3ds Max Asset Library and select from more than 1,200 PBR materials for architecture, design, visual effects and game-related projects.
Here are the details from the team:
SUBSTANCE PLUGIN FOR 3DS MAX
This is actually a complete redesign of the Substance plugin that we’ve had for a few years, which makes authoring photorealistic materials in 3ds Max a lot easier now with better performance, 8K visuals and a brand-new user interface.
Used in combination with Substance Designer, the Substance plugin for 3ds Max gives users the ability to easily create physically based materials by opening and tweaking Substance files. Resolution rates have also been increased to 8K, providing users with enhanced visual quality when creating high-end renderings.
The Substance plugin runs on the latest version of Substance Engine and 3ds Max users will benefit from updates that arrive simultaneously with Substance Designer updates.
A productivity-friendly UI redesign makes this plugin easy and satisfying to use:
- Sliders and color-coded mouse-over effects
- Batch importation
- Preset management and support
- One-click material creation for V-Ray and Arnold
You can learn more about the integration here.