can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
GODOT TO RULE THE WORLD
CLERMONT-FERRAND, France – June 21, 2018 – Continuing with its promise to offer designers all the materials needed to create a photorealistic 3D vehicle, Allegorithmic introduces the next offering from its automotive collection, focusing on vehicle exteriors. With 208 new fully customizable exterior components to choose from, creating everything from custom rims to the shine of the paint has never been easier.
The exterior release occurred over two weeks, with the first set of assets debuting in the Substance Source library on June 14, and the second coming today. With the combined assets, designers can select from several types of paints, using sliders to dial in the right balance of metallic flakes, orientation, colors and shape. Parameters of light cosmetic additions like the orange peel effect can also be selected and modified to give vehicles an aged look, while real-world influences like scratches and dents can be introduced to add to the realism. Seasonal elements including dirt and wetness can also reflect changing environments within game engines, or highlight regional realism.
Customizable grills, rims, reflectors and multiple types of brake disks can be found in this collection, alongside options like headlights and even license plates. Rounding things out, manufacturer-grade rubber materials are available for cars, trucks, bicycles and motorcycles. Details extend down to the trim lines, barbs and studs of tires, and designers can input their own 2D artwork to change the tread sculpts. Relevant materials feature sliders that can augment the wear and tear, giving models the look of a rugged, heavily used vehicle, or an untouched car, fresh off the showroom floor.
“Whether you are designing for production, adding vehicles to a game or simply looking to populate a digital scene, you’ll find a faster path to photorealism and creative freedom with this collection,” said Nicolas Paulhac, Product Manager and Color, Material and Finish Designer at Allegorithmic. “But it’s easy to tell people how powerful these materials can be in the design process. Instead, we wanted to show them what can be accomplished, and in the process we learned a few things ourselves.”
As part of the second exterior release, Allegorithmic is also introducing a virtual show car created with materials taken from the automotive collection and customized using the Substance Suite. The model car, dubbed the “X-TAON,” was created to highlight the benefits of using Substance tools at various stages of the design process, for both amateurs and professionals. To help create the original show car, Allegorithmic gathered a team of talented car designers and 3D modelers, including well-known creators Takumi Yamamoto and Frederic Gasson.
After more than 10 years at Peugeot-Citroën where he helped design the GT by Citroën GT concept car, Yamamoto joined the renowned Polyphony Digital game studio and worked on the popular Gran Turismo game series. Gasson’s experience comes from working with manufacturers like Bugatti and Renault, helping to create some of the most distinctive and exclusive cars in the world. Working with the experienced designers, Allegorithmic was able to follow the entire design process, from concept modeling to photorealistic visualization, to better understand the needs of designers and save them time.
This week’s release is part of an ongoing five-week plan that began on June 4 and will continue through July 5. To date, Allegorithmic has released 285 materials created with the automotive industry in mind, with hundreds more to come. Once the full automotive collection is complete, users will have access to over 500 automotive-inspired materials, bringing the total number of assets available in the Substance library to more than 1,550.
Substance Source is included in the subscription price for Substance at no additional cost. Individual and pro plans are also available, running $19.90 and $99 per month, respectively. Both plans include 30 material downloads per month. Enterprise licenses are available on demand.
Allegorithmic is the industry leader in 3D texture and material creation technologies. More than 150,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic’s award-winning Substance texture and material authoring software for developing the next generation of digital content. Clients include: Naughty Dog, Activision, Sony Computer Entertainment, Electronic Arts, Ubisoft, Double Negative, MPC, Foster + Partners, Gensler, Louis Vuitton, Mercedes-Benz and IKEA. Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand, Lyon and Paris, and has global offices in Los Angeles, Cleveland, Montreal, Singapore and Seoul.