Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
You’ll get a chance to view how Allegorithmic created materials from the Substance Source library. Make adjustments to the graph and the nodes to get different variations.
The idea behind releasing the .sbs files in Substance Source is that texture designers should not be limited by the presets available within the .sbsar files. The graph’s fully adaptive structure gives you the opportunity to make any changes and transformations you need beyond the original setups. From modification of a few nodes to making new textures from a graph template, you don’t have to create new materials from scratch.
You can find more on the open source initiative here.