Substance Source Gets 31 New Hybrid Materials
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Latest comments
by Matthew Scenery.Melbourne
7 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
7 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Substance Source Gets 31 New Hybrid Materials
25 May, 2017
News
Allegorithmic collaborated with RDT to create 31 new hybrid materials for Substance Source. These materials come from scans of rock, sand and soils combined with procedural effects to add variations and additional effects.

These material will be perfect for games and VFX-oriented projects. The new set includes asphalt, pavement, wood planks, gravel paths, coastline sand and coral rocks, plus various types of rocks and muds. All are in 4K resolution.

Using Substance Designer, developers embedded a host of dynamic effects into each material to make changes according to conditions like the water level, the amount of dust and the random placement of distinctive elements (including gravel, flow paths in the sand, and levels of melted lava).

The pack is all about procedural effects that provide users with more flexibility to create new materials:

  • Control over the key parameters of the scan including color, brightness, and normal intensity. This makes it possible to vary each material according to its needs without being linked to the attributes of the scanned map.
  • Combine one or more layers of dynamic effects (generally non-scannable) that create a variation in the distribution of elements, useful for tiling the texture. This also gives the possibility to create an infinity of new materials that vary according to conditions outside what was captured during the scan. The only limit is your imagination.

You can find more details on the latest addition here

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