Substance Source Gets its First Architecture Selection Update
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This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

by z35
2 days ago

awesome :O

Substance Source Gets its First Architecture Selection Update
20 January, 2017
News
Allegorithmic has presented the First Architecture Selection Update for Substance Source along with an amazing breakdown of its Substances. The new pack features 12 full procedural materials for architects and archviz experts.

The company decided to share a step-by-step guide to creating these materials, which you can check out here.

Wood Pixel Patterned

Here is the entire graph of the Pixel Patterned substance. This wooden block assembly is used in architecture, often to delimit spaces in a house or simply for interior decoration. This material is esthetic and gives a natural feel within the house.

First of all, we’ve defined the essential points of the substance, namely the choice of color, the visible wood veins and the number of blocks.

For the color, I used wood stain shades used in the industry, with the Gradient Map node to choose the hue. I also used the Glaze Selection parameter and varied the hue areas using the Noise Selection in order to have as many choices as possible. 

Make sure to go into detail here to study how they created substances for the very first Substance Source – Architecture Selection update.

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