Substance Source Gets Materials for Automotive Design
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by Cgiles
1 days ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
2 days ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
2 days ago

check my website for the latest tips - always updating with new content!

Substance Source Gets Materials for Automotive Design
27 March, 2018
News

Allegorithmic has recently presented a new set of Substance materials for automotive design at NVIDIA’s GPU Technology Conference. You can now get your hands on 25 fully customizable materials. The latest release brings 8 MDL materials for you to play with and learn about SBS and MDL graphs.

This is just a beginning as the company will add more than 300 materials to Substance Source.

The goal here is provide visualization experts and car designers with necessary tools to texture all kinds of vehicles.

As of this moment, users can get access to set of 25 flagship materials to work on a car’s body, interior seating, wheels, dashboard and other parts. The materials are said to be designed for maximum photorealism and customizability thanks to material definition language.

The thing here is that designer can use these materials to save time on different operations, so the pack is pretty awesome.  

The team called in car designers, color and trim designers, and manufacturers’ visualization artists to build the best possible library. Want to learn more? Check out a post on the latest release from Allegorithmic with tons of details on the production process.

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