amazing stuff man
Am I tripping? I Always thought "pixel art" was based on those 8-bit old games, with hard pixels and little shapes to form scenes. THis is NO PIXEL ART in my conception, but mere digital images.
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Today, Allegorithmic introduced its new “Signature Series” on Substance Source, with the first set of Signature materials built by an amazingly talented Daniel Thiger. The Substance team has published a post about the initiative with comments from the artist.
For this Signature Series, I decided to focus on three themes: desert, jungle, and Iceland. I wanted them to have visually different identities and, for personal growth reasons, I wanted to choose themes that I hadn’t really explored before. Within each theme, each material needed to be striking enough to stand on its own without sacrificing harmony with the other materials.
The goal was for each Substance material to be diverse and customizable in order to highlight the true power of Substance Designer over other static media formats. I wanted to give the end user more control by adding useful, tweakable parameters. The parameters I enabled are inspired by what would naturally occur in nature, such as snow melting, leaves accumulating, water levels rising, erosion, etc.
You can learn more about his fully tweakable ground materials and the creative process behind them here.