Substance Source: Signature Materials by Daniel Thiger
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by Rathan kumar.Muthyam
32 min ago

Thanks for sharing and detailed production breakdown

i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Keith, I just wanted to stop by and say: Thank you.

Substance Source: Signature Materials by Daniel Thiger
18 January, 2018
News

Today, Allegorithmic introduced its new “Signature Series” on Substance Source, with the first set of Signature materials built by an amazingly talented Daniel Thiger. The Substance team has published a post about the initiative with comments from the artist. 

During the creative process, the context of a material is extremely important. I always start with a certain environment in mind and then break down the different components within. It ensures that the created materials will offer flexibility for the user.

For this Signature Series, I decided to focus on three themes: desert, jungle, and Iceland. I wanted them to have visually different identities and, for personal growth reasons, I wanted to choose themes that I hadn’t really explored before. Within each theme, each material needed to be striking enough to stand on its own without sacrificing harmony with the other materials.

The goal was for each Substance material to be diverse and customizable in order to highlight the true power of Substance Designer over other static media formats. I wanted to give the end user more control by adding useful, tweakable parameters. The parameters I enabled are inspired by what would naturally occur in nature, such as snow melting, leaves accumulating, water levels rising, erosion, etc.

Daniel Thiger 

You can learn more about his fully tweakable ground materials and the creative process behind them here

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