Substance Source Sportswear Winter 2019
Events
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7, Mar — 1, Jun
Copenhagen DK   25, Apr — 8, May
Gyeonggi-do KR   25, Apr — 28, Apr
Copenhagen DK   25, Apr — 29, Apr
Vilnius LT   2, May — 4, May
Latest comments

As a indie developer in a country that don't have a commercial agreement with the US, I hope steam listen to Epic. Steam takes 30% of my revenue, and US gov. get another 30%, than I need to pay taxes in my country (Brazil). So in the end, i get roughly 20% of the full price.

Nice to meet great personality who has excellent talent in 3D characterization and found here best example. Caroline, http://www.personalstatementfolks.co.uk

The game lovers of Epic Games will be disappointed to know that from now onward seam would stop doing exclusives if Steam lifted its revenue cut for developers. William, http://www.eliteassignment.co.uk

Substance Source Sportswear Winter 2019
11 February, 2019
News

The Substance team released a new collection of 20 technical fabrics on Substance Source! Composed of scanned, procedural, and hybrid materials, they allow for infinite variations thanks to the exposed parameters, and a great learning opportunity thanks to the graphs!

The new collection offers two kinds of materials. The first is composed of scans with modifiable parameters to play with. These materials are based on real-world data, but you still have the ability to synthetically modify several aspects of the material, such as color, scale, and more.

The team has also added entirely procedural fabric armors. These materials are said to reproduce plain twill weaving and simple knit structures. You have absolute freedom here as every single brick that comprises the material is modifiable.

You can get more details on the news here.

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