Sucker Punch Needs a Level Designer
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by Jacob Merrill
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UPBGE is very active - a fork of bge with enchanced phyiscs, rendering, and workflow additions. enchanced mesh editing w/ BVH_Tree_From_KX_MeshProxy() https://github.com/UPBGE

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Setting the light in the Unreal Engine 4.20 is quite good, with many different types of lighting duck life

by Acacia
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Stylish Water Shader 2.0 for Unity with many great features, I enjoyed this new application run 3

Sucker Punch Needs a Level Designer
22 March, 2017
News
Sucker Punch is seeking a Level Designer who shares passion for pushing creative limits and redefining expectations about what games can be. Do you have a passion for creating compelling layouts and working with a team of creative individuals? Then check out this offer. Team leadership experience is expected, with a proven track record of high-quality results.

Responsibilities

  • Design and build both open world and directed layouts, from concept to polish, that are grounded and unique, delivering a compelling game experience.
  • Create and iterate encounter layouts to support the navigational and combat goals for the game.
  • Work closely with Designers and Environment Artists to develop, implement, and maintain building standard metrics throughout the world.
  • Work with the Content Designers to develop encounter locations specific to narrative and gameplay needs.
  • Integrate research and concept art into playable game spaces.
  • Work closely with the Project Directors and other Leads to ensure quality across the game.
  • Continuously strive to push the quality bar higher.

Qualifications

  • Proven track record of developing engaging open world content.
  • At least 3 years’ experience in the games industry working as a Level Designer or similar content creation experience.
  • Proficient at identifying and supporting gameplay needs and constraints within an encounter layout.
  • Experience developing and shipping at least one AAA console or PC game.
  • Strong understanding and experience with 3D Modeling Software (preferably Maya).
  • Experience building large open worlds with a focus on 3rd person action encounters a plus.
  • Basic scripting ability (XML, LUA, PYTHON, etc) or competency in a programming language a plus.
  • Outstanding communication and collaboration skills.
  • An aptitude for learning new technology, level editors, scripting languages, engines, and systems; especially industry-standard content creation tools.
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude.
  • Position is currently open to those eligible to work in the States, and willing to relocate to Bellevue, WA.

Apply

Source: Gamasutra

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