Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.
Here’s the overview of the biggest summer online courses for environment artists from CG Master Academy. Really nice lessons from Ben Keeling, Jonathan Rush, Jeremy Huxley, Kurt Kupser, Clinton Crumpler, Boon Cotter and many others. Plus these are very affordable, if you compare them to other online boot camps.
CG Master Academy, the leading online art school, is open for Summer Registration. This selection of courses and instructors is one of the most impressive and curated series of courses geared towards Environment Arts for Games available online. These courses are mentored by supervisors and lead artists from Naughty Dog, Blizzard, Riot, Treyarch, The Coalition, Sony Santa Monica and Microsoft Studios, to name a few–giving you access to some of the best artists no matter where you are in the world.
Each course is arranged in weekly segments, comprised of in-depth video lectures, assignments with individual video feedback from the instructor–this includes paint-overs and, in some cases, working directly with your assets–and a one-hour live Q&A session. The prices are ranging from $499-$998, for hands-on courses from 6 weeks to 10 weeks long. This is a great deal. Plus with CGMA you can pay in installments: 50% up front and 50% at a later date.
CGMA’s Environment Arts for Games teachers will share some of the tips and tricks they teach during these courses. You won’t see the full package here on 80.lv, unfortunately, but you will get some decent info. All the people listed below will be sharing helpful tips and tricks and sharing video content from each of these courses with the 80.lv community. Boon Cotter from Naughty Dog will talk about light? Count us in.
Here’s the list of courses and the instructors:
Intro to Substance for Environments: Instructor Ben Keeling, Environment Artist at Creative Assembly (previously at Entertainment Arts)
Weapons and Props for Games: Instructor Jonathan Rush, Lead Character Artist at Battlecry (previously at EA Bioware)
Vegetation and Plants for Games: Instructor Jeremy Huxley, Senior Environment Artist at Naughty Dog
Texturing and Shading for Games: Instructor Kurt Kupser Senior Environment Artist at The Coalition
Introduction to Environment Art: Instructor Andres Rodriguez, Senior Environment Artist at Naughty Dog
Stylized 3D Asset Creation for Games: Instructor Kevin Griffith, Senior Environment Artist at Bigpoint GmbH (previously at Blizzard)
UE4 Modular Environments: Instructor Clinton Crumpler, Senior Environment Artist at Microsoft Studio (previously at The Coalition)
Level Design for Games: Instructor Emilia Schatz, Lead Game Designer at Naughty Dog
The Art of Lighting for Games: Instructor Boon Cotter, Lighting Artist at Naughty Dog
Photogrammetry for Games: Instructor Jonathan Rush, Lead Character Artist at Battlecry (previously at EA Bioware)
Hard Surface Modeling for Films: Instructor Jay Machado, Senior Hard Surface Modeler at ILM