Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)
Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor
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Looks like Tomasz Kaczmarczyk and his team have decided to take Superhot to virtual reality.
There’a s new trailer, showing some more challenges, which you’ll face in VR. There are no additional details there, except for a short Kickstarter update, saying that the developers are “doing secretive work on a bunch of grand VR plans. We can’t tell you too much but SUPERHOT in VR is going to be fun, oooh so much fun”.We believe them.
Plus developers are promising some nice content updates for Super Hot, so keep your eyes open.