Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Time moves only when you move. That’s the motto for the released title called Superhot. It is a truly unique title created around the idea of managing time as a part of gameplay.
Players will see the bullets crawling towards them, making them plan every move to success. All the moves bring mayhem to the screens. Superhot’s unique gamelpay is accompanied by amazing stylized graphics to add to the atmosphere.
Developers seem to be in a special love with their own title.
It started out as a 7 Day First Person Shooter (7DFPS) game jam project made by a group of friends in August 2013. After releasing the prototype of SUPERHOT to the Internet, it quickly became very popular – the game was featured on sites like RPS, PCGamer, GiantBomb and more!.
Thanks to the support of our fans, SUPERHOT went through the Steam Greenlight process during a single weekend. This allowed us to expand the team and start remaking the prototype into a full-blown game.
On May 14th, 2014 we launched a Kickstarter campaign which was funded within the first 23 hours. In the end we received over $250,000 from our community – many thanks to all who backed SUPERHOT!
Game has already received warm reviews from game sites. Let us know if you are excited about the brand new title.