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by richard@volcanicgames.com
3 hours ago

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Support Polycount on Patreon
5 January, 2017
News

Running a game related website is hard and running something as huge as Polycount is even harder. For more than 20 years this website remains the go-to destination for many modern 3d artists. It’s a perfect place to find new friends, coworkers, employers, teachers, instructors, and inspiration. It’s a place to share your work, to present new tools and to stay in touch with the modern world of 3d production.

We were sad to learn that Polycount was actually struggling to make ends meet. This website definitely deserves better and we really hope it will continue to operate in the upcoming years. To make the bright future of Polycount a reality – please support this project on Patreon.

Here’s the official statement from Andrew:

We’re setting this page up to help fund Polycount. As we’ve grown over the years, so has our operating costs. We’re now spending between 1500 to 2000 USD per month on keeping the lights on. Our growth has also given us monthly expenses that we never had in the past; our accountant and our lawyers.  As I now also run the site as a full time job, I could use a little income as well to pay things like rent and food for the cats. The ads we are running help, but at the time of this writing, they are not covering the server and hosting costs fully. Currently, the large majority of our funding comes from our being a service provider on the Steam Workshop. This has been an amazing gift to us. It helped us step up our site with the current design and systems. It helped me to concentrate on running the site as a job rather than balance it as a 2nd job as I had for well over a decade. The Workshop funding has been awesome, but it’s also not performing as it used to. We’ve held off in hopes that it would recover. It hasn’t and we’ve been slowly burning our nest egg. It’s time for us to be more aggressive in looking for funding. We really could use some help to get us on a stable financial platform going forward sooner, rather than later. 

I’ve always been very slow to try to monetize Polycount. I didn’t start the site to make any money. That wasn’t even a consideration until years after we had become a community. As I’ve told many people over the years, Polycount has been my own personal karma machine. It was a happy accident that I was able to nurture into an unbelievable community for almost 20 years now. Any ads were more to help with the server costs, rather than to cover them. Now as we are approaching that 20 year mark, I find I am trying to secure new ways to keep this amazing place going and healthy. This is a challenge as the community is very internet literate and the more traditional ways have proven to be very ineffective. I embrace this as a challenge for us to overcome. I do not want to take a heavy hand to monetize the site, but then again electricity isn’t free. All of us that work behind the scenes at Polycount hope that you can understand appreciate the balance we try to keep as we continue to nurture the site. 

Also beyond what we are able to do here, I feel that it’s also important that I do what I can to help. My current focus is looking for a new full-time job. It’s the number one thing I personally can do to help make Polycount more financially secure over the long run. Once I am supporting myself with an outside source, Polycount will be able to move forward as we’ll have more funding to pay designers and programmers for the sorts of things we want to bring to the community. I will continue to do the same things I always have, I’m just hoping to go back being paid with karma again. 

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