Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Three Swedish game industry masters, Arcade Berg, Tor Frick, and Jonathan Heckley, have joined forces with entrepreneur Erik Gloersen (Funcom, Looking Glass, 2K Czech) and Goodbye Kansas to launch a new studio called Neon Giant in Uppsala, Sweden. The team is said to be working on a mysterious cyberpunk title. Berg, Frick, and Heckley used to work for Machine Games during the development of Wolfenstein games.
We are a group of game veterans with a past in some of the world’s biggest action game franchises. With a combined game development experience of 70 years, we felt it was about time to create our own game studio, built around a small but extremely talented team. We are hard at work on our first title set in a brand new cyberpunk world.
At Neon Giant, every team member is a key player, empowered to help us fulfill our bold vision: to create world-class action games that will stand proud and tall with the giants.
Neon Giant is funded by Goodbye Kansas Game Invest, a project that previously helped several Swedish developers, Experiment 101 and BioMutant, for example. The team has also funded The Bearded Ladies and their work on Mutant Year Zero: Road to Eden.
We are planning to start hiring pretty soon at a modest rate. We are aiming to keep the studio quite small, so every hire will be someone who can bring something new to the studio, as every employee will be a key player with lots of responsibility and freedom.
Here’s some concept art from Neon Giant to steal a glance of the upcoming title: