Sorry guys, missed this. We'll credit the artist, sorry!
Looks beautiful. Thank you for the information.
Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.
The biggest Game Development Conference in Estonia is announced. The fourth annual GameDev Days conference will take place on April 8-9th 2016 at the Sokos Hotel Viru, located in the historical center of Tallin. Traditionally, this event is organized and hosted by Creative Mobile, the largest Estonian mobile game developer and publisher. The conference is supported by IGDA Estonia, local chapter of the largest non-profit organization that supports game developers around the world, in cooperation with the Gaming Accelerator GameFounders.
The format of GameDev Days 2016 changes slightly from previous conferences, this year the main focus will be on ‘Indie Heroes’ covering the release process of successful indie projects. A significant amount of time will be devoted to game design, graphic design and community management.
As usual, there will be two intense days dedicated to the discussion of a wide variety of topics, related to the nuances of game development. Including game design, business development, technologies of development, challenges for indie developers, as well as the exchange of knowledge and ideas. Conference will have two session tracks:
1. Startup track – featuring inspiring success stories and pro tips on how to start up a gaming business.
This track is designed for students and enthusiasts who are starting their way to game development industry.
2. Experts track – focused on the latest industry trends, new technologies and researches.
This track is for business developers, including huge networking and sharing industry.
Also, should be noted, that GameDev Days 2016 has restrictions to commercial activities of service providing companies. Early Bird registration is already open and valid until the end of February. This year, the ticket cost has been lowered, to welcome young developers dreaming of their own game release, as well as industry professionals interested in networking.
The organizers of the GameDev Days Conference are focused on the burgeoning games industry in Estonia. Starting from e-government (an electronic environment for setting up businesses existing in Estonia), boasting a professional environment and attractive tax policy for foreign and local publishers, development studios, and The Game Village exhibition will take place throughout the day at the conference. All the conference participants will be able to vote for the favorite project. The winner will be announced and rewarded with special prizes from event partners. Registration is free for indie developers, and can be found on the conference website.
Source: Official Press Release