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ArtStudio is just too good not to leave a review for. I’ve been using Photoshop on my PC for drawing, photo editing, and professional work for the past six years and when I finally got an iPad with Apple Pencil support I was really hoping Procreate or one of the numerous other drawing/editing apps would be able to replace the feel of PS. Unfortunately, even though Procreate is indeed an amazing drawing program, it still doesn’t really satisfy my need for the familiar feel of photoshop and drawing with photoshop brushes. ArtStudio Pro solved all my problems. It’s got everything you could need and MORE (I especially love their amazing smoothing/line weight algorithm and pressure customization). It’s basically Photoshop, but without having to pay the ridiculous Adobe subscription every month. The price for this app is perfect, in my opinion (and honestly it’s even a bit low, for all it’s able to accomplish) and I really want to give a huge thank you to everyone who worked on/is working on this app and updating it. You’ve saved me so much money and frustration. Hats of to you!
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If you were wondering if Gears of War 4 is a technological masterpiece, well, you’re right, it is. Digital Foundry analyzed the technical side of things and found a lot of clever solutions that The Coalition used during the production.
The company started to work on the project in 2012. It’s built with UE 4.11, which was additionally tweaked to deliver high-quality performance on PC and Xbox One. Journalists believe that the game delivers some of the best visual quality they have ever seen on the console. There are composite texture maps, advanced lighting systems (capsule shadow feature). The Coalition also added geometry caching to achieve advanced rigid body simulations to run on a GPU in real-time. Developers also managed to apply all those technical advancements to influence gameplay.
There’s also volumetric light scatter, which enhances the atmosphere in many ways.
A great feature of Gears of War 4 is the procedural wind feature. It’s a scriptable system, which could be modified by the designers, and has a direct influence on gameplay. A nice addition is the bounce lighting (where the light source influences the color of the surrounding textures).
The art direction is stylized with little additions of realistic elements. The materials and textures are absolutely outstanding. The general choice of the color palette also helps to enrich the visual look of the scene. The general performance is consistent on both platforms and the general image is crisp and clean. You can learn more details about the games performance in the following video.
If you are interested in the environment design and the production of cool game levels, make sure to check out the articles of Clinton Crumpler. It’s an awesome look into the production of game content.