Testing High-quality Characters in UE4
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can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?

GODOT TO RULE THE WORLD

Testing High-quality Characters in UE4
6 June, 2017
News

RealtimeUK decided to test one of their characters from Dropzone CG trailer in Unreal Engine. The character called Vice was initially created with the help of 3ds Max and V-Ray. Now he’s doing really good in realtime inside UE4.

We’ve taken one of our recent characters and converted him into an Unreal Engine asset. Vice was initially created last year for our Dropzone CG trailer. He was made to work within our 3ds Max and V-Ray pipeline. Now he’s running in realtime within Unreal Engine.

Here is a video capture of all his spoken lines. It’s been exciting to see one of our high-fidelity assets brought into a fully interactive environment such as Unreal Engine.

RealtimeUK 

And here is the original Dropzone trailer along with a VFX breakdown:

via cgpress.org

Source: RealtimeUK

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