TexTools 1.2 Released
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Copenhagen DK   25, Apr — 8, May
Gyeonggi-do KR   25, Apr — 28, Apr
Copenhagen DK   25, Apr — 29, Apr
Vilnius LT   2, May — 4, May
Latest comments

As a indie developer in a country that don't have a commercial agreement with the US, I hope steam listen to Epic. Steam takes 30% of my revenue, and US gov. get another 30%, than I need to pay taxes in my country (Brazil). So in the end, i get roughly 20% of the full price.

Nice to meet great personality who has excellent talent in 3D characterization and found here best example. Caroline, http://www.personalstatementfolks.co.uk

The game lovers of Epic Games will be disappointed to know that from now onward seam would stop doing exclusives if Steam lifted its revenue cut for developers. William, http://www.eliteassignment.co.uk

TexTools 1.2 Released
1 May, 2018
News

A toolkit for Blender called TexTools has been updated to version 1.2. The release brings a number of tools for textures, including a pattern tool with 6 basic templates, and more. 

Features:

  • Mesh Texture: Trim tool + collapse tool
  • Mesh Texture: Pattern tool with 6 patterns
  • Mesh Texture: Wrap slider
  • Bake Mode: Paint Base aka Blizzard diffuse map.
  • Bake Mode: Bevel mask
  • Bake Mode: Bevel tangent normal map
  • Bake Mode: Bevel world normal map
  • Checker map: the last click clears checker map
  • Checker map: gravity map
  • Select bake mode: Preview previous baked texture
  • Align UV islands rotation to 6 world axis
  • Majority of commands added in default Blender menus

Fixes:

  • Mesh Texture: Wrap: More flexible selection options
  • Reload textures: Remove unused materials (dependencies) and show a popup of removed items + reloaded images
  • Bake pairs: New keywords for high and low: hi, lo
  • Fixed rectify with high-density meshes

You can learn more about the update here

Leave a Reply

avatar