hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Hendrik Schoenmaker, a senior game developer with a background in art and design, is now working on TexTools for Blender.
The developer introduced the first TexTools for 3DS Max back in 2009, but he decided to switch to another tool. The Blender version will have more fancy baking modes and the best thing is that TexTools will be free.
Some of the planned baking modes for TexTools in Blender. Ideally there’d be a clipboard API for bitmaps in Blender to render textures straight into the clipboard.
What are your thoughts on the upcoming release? Share your ideas in the comments below.