RealityVirtual overviewed their new tool deepPBR that allows you to create physically accurate PBR textures from simple photographs.
Cameron Burns shared the Megascans materials and assets she used to create a couple of atmospheric 3D projects.
Bartosz Domiczek shared the Megascans materials and assets used for his archviz scene.
In this digest, Andrei Petrukovich shared all the Megascans materials and models he used in his mesmerizing scene Fox.
Ever wanted to recreate worlds from Destiny 2? We’ve tried to help you out and chose several products from Megascans Library suitable for such a task.
In this digest, Vladimir Somov listed all the Megascans materials he utilized and re-used throughout five amazing minimalistic scenes.
Bo Chicoine talked about the place of texturing in the modern pipelines, compared Substance Painter and Photoshop, and overviewed the advantages Game Art Institute provides its students with.
Today, we’ve tried to come up with 5 materials and assets from Megascans Library that would help to recreate a scene from the game.
Gabe Cervantes did a breakdown of his Sawed-Off Shotgun made for HUM3D Guns Challenge and talked about the concept, storytelling, detail sculpting, texturing, lighting, and more.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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