Articles

Textures and Materials: Giving Life to Meshes

Bo Chicoine talked about the place of texturing in the modern pipelines, compared Substance Painter and Photoshop, and overviewed the advantages Game Art Institute provides its students with.

Author

Bo Chicoine

Published on

Jul 01, 2019

Post-Apocalyptic Weapon: Welds, Tapes, Tubes

Gabe Cervantes did a breakdown of his Sawed-Off Shotgun made for HUM3D Guns Challenge and talked about the concept, storytelling, detail sculpting, texturing, lighting, and more.

Author

Gabe Cervantes

Published on

Jun 24, 2019

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