Rigole Maxime did a breakdown of his UE4 scene Twilight Temple and smart foliage that reacts to lighting.
Jonas Ronnegard released a new set of 100 UI/HUD decals that you can use for 2D or 3D works in Substance Painter, Photoshop, and other tools.
Olivier Lau reviewed his Hair & Fur tool for making hair/fur textures in Substance Designer: structure, features, capabilities, advantages, and more.
RealityVirtual overviewed their new tool deepPBR that allows you to create physically accurate PBR textures from simple photographs.
Cameron Burns shared the Megascans materials and assets she used to create a couple of atmospheric 3D projects.
Bartosz Domiczek shared the Megascans materials and assets used for his archviz scene.
In this digest, Andrei Petrukovich shared all the Megascans materials and models he used in his mesmerizing scene Fox.
Ever wanted to recreate worlds from Destiny 2? We’ve tried to help you out and chose several products from Megascans Library suitable for such a task.
In this digest, Vladimir Somov listed all the Megascans materials he utilized and re-used throughout five amazing minimalistic scenes.
Adobe Acquires MediumNo way this is good news.·
A Regular Old Plumbus
Designing & Sculpting Creatures in ZBrushGreat interview!!!!·
Epic Games Acquires QuixelThis is amazing blogginng i though i was the only one could do that bu...·
Breakdown: Animated Raindrop Material in UE4cool·
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