Clarence Ong did a detailed breakdown on the project that he worked during the UE4 Modular Environments at CGMA, talked about working with references, shared his texturing workflow and game some tips on creating decorative assets.
- Environment Art
- 3d art
- 3ds max
- environment art
- level design
- Substance Painter
- Unreal Engine 4
- Substance Designer
Romain Lemaire did a detailed breakdown of his complex animated substance Procedural Eldritch Skin inspired by the Lovecraftian universe.
Frederic Hoffmann has released a new site with high-resolution textures. Check it out!
Rigole Maxime did a breakdown of his UE4 scene Twilight Temple and smart foliage that reacts to lighting.
Jonas Ronnegard released a new set of 100 UI/HUD decals that you can use for 2D or 3D works in Substance Painter, Photoshop, and other tools.
Olivier Lau reviewed his Hair & Fur tool for making hair/fur textures in Substance Designer: structure, features, capabilities, advantages, and more.
RealityVirtual overviewed their new tool deepPBR that allows you to create physically accurate PBR textures from simple photographs.
Cameron Burns shared the Megascans materials and assets she used to create a couple of atmospheric 3D projects.
Bartosz Domiczek shared the Megascans materials and assets used for his archviz scene.
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