Textures and Materials: Giving Life to Meshes

Bo Chicoine talked about the place of texturing in the modern pipelines, compared Substance Painter and Photoshop, and overviewed the advantages Game Art Institute provides its students with.


Bo Chicoine

Published on

Jul 01, 2019

Post-Apocalyptic Weapon: Welds, Tapes, Tubes

Gabe Cervantes did a breakdown of his Sawed-Off Shotgun made for HUM3D Guns Challenge and talked about the concept, storytelling, detail sculpting, texturing, lighting, and more.


Gabe Cervantes

Published on

Jun 24, 2019

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more