Texturing a Fire Hydrant with Substance Designer

Arvid Schneider has a nice 4-part video guide to working with one of the Allegorithmic’s tools.

Arvid Schneider has a nice 4-part video guide to working with Substance Designer. How does one use this procedural software to create realistic textures for a renderer?

Part 1 is be about the texture creation in Substance Designer:

Part 2 will be about setting up the shader and rendering it with Arnold in Maya, so stay tuned!

Published 28 September 2017
Arti Sergeev
Business Head