Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.
If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.
This is sad only for cheap projects and artists having no desire to grow. This technology in particular will make life easier for those who often use photostock services.
Check out this breakdown of the PBR texturing of an old damaged door for an abandoned building in Substance Painter 2 by Vitaly Okulov. You can get similar textures here.
Vitaly is a 3d artist with over 9 years of experience. He is a master of both low and high poly modeling, texturing, 3D scanning and rendering for modern game engines such as Unity 5 and Unreal Engine 4. He also creates 3D assets for the Unity Asset Store and UE4 Marketplace. You can find more of his projects here.