The 2016 Report on Global Mobile and VR Gaming
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by joe
1 hours ago

No one will discuss the new destruction system below.

Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.

If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.

The 2016 Report on Global Mobile and VR Gaming
27 February, 2017
News
Unity Technologies has presented the 2016 year-in-review data report on global mobile and VR gaming trend. SuperData Research and Unity revealed strong growth momentum across the combined mobile, mobile VR and VR markets.

The report states that engagement for games only continues to grow. For example, Americans play mobile games more often than they watch Netflix, Hulu, or YouTube.

Let’s look at some of the highlights:

The mobile games market is said to earn $40.6B in 2016 – the equivalent of global box office sales for the year.

The research says that mobile engagement was 19% higher in Q4 2016 than the year before with revenue for mobile games increasing 14% year over year.

Here comes the most exciting part. VR brought $1.8B in its first commercial year, with 6.3 million devices sold. The new trend is coming. We’ll see if developers can monetize it.

Make sure to read the full report here

Source: Unity

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