The 2016 Report on Global Mobile and VR Gaming
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Latest comments

Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

by some guy
10 hours ago

It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.

by Nathan Ayotte
10 hours ago

Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.

The 2016 Report on Global Mobile and VR Gaming
27 February, 2017
Unity Technologies has presented the 2016 year-in-review data report on global mobile and VR gaming trend. SuperData Research and Unity revealed strong growth momentum across the combined mobile, mobile VR and VR markets.

The report states that engagement for games only continues to grow. For example, Americans play mobile games more often than they watch Netflix, Hulu, or YouTube.

Let’s look at some of the highlights:

The mobile games market is said to earn $40.6B in 2016 – the equivalent of global box office sales for the year.

The research says that mobile engagement was 19% higher in Q4 2016 than the year before with revenue for mobile games increasing 14% year over year.

Here comes the most exciting part. VR brought $1.8B in its first commercial year, with 6.3 million devices sold. The new trend is coming. We’ll see if developers can monetize it.

Make sure to read the full report here

Source: Unity

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