The 2016 Report on Global Mobile and VR Gaming
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by Zac
8 hours ago

Really cool in VR, but I wish the camera would be locked to the cart, so that it felt like I was sitting in it. Now when the cart moves, the head does not follow so it feels like I'm just floating with no contact with the cart.

by edwardoamoah18@Outlook.com
9 hours ago

this is very inspirational. I love the look and feel of your environment

by TrickBox
19 hours ago

Nice ad Amazon but can we please at least have some cool behind the scene screenshot and informations instead of the regular Media tab of the official website ?

The 2016 Report on Global Mobile and VR Gaming
27 February, 2017
News
Unity Technologies has presented the 2016 year-in-review data report on global mobile and VR gaming trend. SuperData Research and Unity revealed strong growth momentum across the combined mobile, mobile VR and VR markets.

The report states that engagement for games only continues to grow. For example, Americans play mobile games more often than they watch Netflix, Hulu, or YouTube.

Let’s look at some of the highlights:

The mobile games market is said to earn $40.6B in 2016 – the equivalent of global box office sales for the year.

The research says that mobile engagement was 19% higher in Q4 2016 than the year before with revenue for mobile games increasing 14% year over year.

Here comes the most exciting part. VR brought $1.8B in its first commercial year, with 6.3 million devices sold. The new trend is coming. We’ll see if developers can monetize it.

Make sure to read the full report here

Source: Unity

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