The Architecture: 6 Game Worlds That Changed The Industry
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The Architecture: 6 Game Worlds That Changed The Industry
20 October, 2017

What are your favorite game cities? Do you like a 3D world to be beautiful or is there something else that captures your attention? The industry presents an incredible story of huge worlds with living ecosystem, but sometimes these places lack something. GTA, Deus Ex, Saints Row, Assassin’s Creed, Saboteur Watch Dogs — we could name a hundred more, but what makes them special? Martin Gaston has recently published his take on the soul of 3D cities. The author collected 6 outstanding worlds that changed the industry, so let’s study his ideas. 

I moved to London in 2011, but I’ve been at home in digital cities for much longer. Take, for instance, Saints Row. A game created in 2006, its sole purpose was grabbing a slice of Grand Theft Auto’s lucrative sales at the checkout, a pound-shop version of its more iconic inspiration. In its city of Stilwater, a clip of submachine gun ammunition was $5. A burger, on the other hand, cost $150. Little wonder the residents of this city were so quick to turn to crime.

Over the years, Saints Row carved out an identity for itself: riding the heady rainbow of memes. The last game in the series, released in 2015, had long vacated attempts to create a sense of legitimate place and had you flying around an open-world version of Hell firing a gun that shoots cake batter, the series now fully retreated into the safety of its niche in order to avoid the stiff competition of its modern contemporaries.

To render a city is no longer enough. Capturing its soul has become one of gaming’s biggest obsessions.

Martin Gaston 

Make sure to check out the full article with the analysis of 6 outstanding game worlds here

What are your thoughts on the soul of 3D cities? What are your favorite digital worlds? Shared your ideas in the comments below. 

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