The Art of Hellblade by Dan Attwell
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I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
10 hours ago

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by BakingSoda
1 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

The Art of Hellblade by Dan Attwell
29 August, 2017
News

Environment Artist Dan Attwell has been making games since 1999. He works at Ninja Theory Ltd as Principal Environment Artist and creates amazing stuff for the game Hellblade. We hope he can give a little breakdown of how he created those amazing scenes, what assets and material he uses and how he renders all that in Unreal Engine. Meanwhile, take a look at the scenes, and spread the word if you like them!

You may not notice but the ground looks pretty realistic, especially mud and dead leaves. Awesome textures! 

 

You can find more of his works on Artstation.

Source: Artstation

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