The Art of James Gilleard
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Latest comments
2 hours ago

Guys! We need "Favorites" tab here on

Great work!

4 hours ago

My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!

The Art of James Gilleard
29 November, 2016
James Gilleard is a freelance illustrator and animator from London, but he’s currently residing in Japan. He’s worked on a number of big and small projects, perfecting his minimalistic, which some experts define as modern surrealism. It’s kind of both pixel art and digital art with a pinch of Bauhaus influences. Looks very cool.






Most recently he put additional emphasis on architecture and landscape designs. James also creates illustrations for magazines, movie posters and playing a lot of No Mans Sky. This game inspired him to do a lot of interesting abstract projects.






James Gilleard creates very minimalistic and yet detailed 2d landscapes.


“Images are usually based on photo reference. This one in particular is a few photos put together – one of a beach and one of a house and one of a mountain. I did no prep with this one – just straight to final! I wasn’t too fussed about the results with this image and a few I did around the same time, I just wanted to enjoy the process. Usually, when I do that it ends up better than commercial work, with all the revisions and feedback.” – James Gilleard (link)

You can follow James Gilleard on Twitter and his official blog. Make sure to read his most recent interview as well.


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Here are the images inspired by ‘No Man’s Sky’ and its procedural landscapes.

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