Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
Conrad W Allan discussed matte painting and talked a bit about the new service Matte Paint, which supplies a bunch of high-quality photos for game artists.
As soon as I saw the professional matte painting workflow in film I realised how frustrating it was finding usable image reference. It’s not just one issue too, it’s a plethora: copyright, compression quality and resolution, lighting direction, the list goes on… and whether it’s a skybox for a game or background for a film, finding images is a chore and a constant battle. So that’s where the idea came from for the company; a solution to the problem.
Traditionally matte paintings were done by hand but nowadays it’s all in Photoshop where we can mix photo’s together and paint over where necessary. We also use a lot of projection techniques in Maya and Nuke. This is referred to as ‘2.5D’ as it’s a 2D image projected onto a 3D object and is a quick way of achieving parallax without rendering full 3D geo and lighting.
As often as possible we shoot our content to create HDR’s – so we take shots from -2EV to +2EV – without that range the whites or blacks in most images would be clamped. We also shoot panorama’s as often as possible, even if the location doesn’t immediately call for it we’ll put a longer lens on and take a square pattern of 4 images just to have a higher resolution image available. It does mean we need a tonne of data space, a single image on the site can be built up of 50+ photo’s, but it’s definitely worth it.
We’ll be adding new locations to the site every few months and we have a request system where our users can ask for, and vote on, locations they’d like more content from.
The first thing that springs to mind are skies. They’re definitely one of the most useful for artists. There’s a saying that you “can never have enough sky ref”, and it really is true, they’re notoriously difficult to paint and they’re easy to pick out when used at the wrong angle, so having skies at different angles and elevations is very valuable. Any elevated view of a landscape, city or wide vista is going to be useful too.
Since we haven’t launched we don’t have any numbers on what is being downloaded the most but I suspect it’ll be a pretty broad spectrum considering the array of people interested; we have people from professional games/film and marketing to hobbyists who are all excited about the launch.
When we travel our selectivity is pretty low, when you’re in a part of the world you don’t live it’s far better to take too many images than too few, and often I’ve found myself using obscure images in my work that I didn’t originally think would be useful – like a flower for a spaceship shot in Independence Day.
For the last 12 months I’ve been testing our library and have been exclusively using our images in freelance work and have been finding them a real joy to work with because of the RAW availability and the multiple exposures.
The 100: in the case of this shot, the client wanted a day and night scene of the matte painting. Because I had everything in RAW it was very easy to grade the image to a night shot. It took me 4 hours to grade the convert it painting instead of a couple of days!
Credit Packs are once off purchases which don’t expire for 3 years, these are intended for artists who don’t have a regular need for images. For those who do want regular usage, the subscriptions start at $108 per year and those accounts receive monthly credits with a 1 month rollover so unused credits aren’t wasted. With a subscription you also gain access to the free downloads; everything is available at 1200px for free. That’s also where the add-ons come in. We have two add-on packs, HD and UHD, and these will be available shortly after launch and will bump this free download up to 2200px and 4400px respectively. These are intended for film studios or full-time freelancers who minimum resolution requirements and will save a lot of money.
I think one of the benefits of this project taking so long is we’ve had the opportunity to revisit our pricing model over and over. What we’ve ended up with is a flexible system and scalable system which should work really nicely for our users.
We wanted to be accessible to all artists, not just professionals and studio so we kept our prices low and have been focusing on gathering high quality content and being valuable to a large audience. Our first subscription tier gets you a lot no matter your usage needs. A hobbyist might take full advantage of the unlimited 1200px downloads could carry them through most of their work. Small studios need higher resolution images so our high resolution HDR panorama images would be their focus… the sky shot below would be a typical purchase for a studio and cost anywhere from $100 to $1000 for a 16k image, but with our entry level subscription they’re be able to get 2 of them at 20k each month!
We do have a copyright agreement, but it boils down to “you may not directly resell our images” and that’s just to protect our direct company assets from being used in competition. So if someone wants to create a piece of art and sell that, that’s totally ok. The same goes for film, games, printed art, etc.