The Art of Stylized Characters at Gnomon
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The Art of Stylized Characters at Gnomon
13 October, 2016

Pedro and Victor were part of the team of passionate artists at TechnoImage in Brazil before moving to Los Angeles in January 2016 to work on Disney’s latest animated adventure, which hits theaters on November 23. Their talks will offer an insight into their career highlights and curveballs, discussing the differences between working in small and large studios, as freelancers, and even running a company. They will also share some of the key examples from their incredible portfolios, giving a look at their workflow and revealing the tools and techniques that helped them craft bodies of work that attracted the attention of Disney recruiters.

Whether you’re a professional or aspiring artist, student, or a fan of stylized 3D illustrations, be sure to RSVP or follow along on Livestream. Pedro and Victor will be taking questions from both the stage audience and Livestream viewers during the live event (Tweet questions using #gnomon on Twitter). 


12:00 pm – 1:30 pm: The Art of Stylized Characters with Pedro Conti & Victor Hugo
1:30 pm – 2:00 pm: Audience Questions (Livestream viewers use #gnomon on Twitter)

Pedro Conti and Victor Hugo worked on the award-winning short for the Trojan Horse was a Unicorn Festival, which won a Silver World Medal in the Animation Category at the New York Festivals

Guest Speakers

Pedro Conti 3D Artist


Born and raised in São Paulo, Pedro has held various roles throughout his nine-year career, including positions at several Brazilian studios. He was also a partner at TechnoImage and has worked as a freelancer with several big clients on feature films in recent years. He’s had the opportunity to co-direct many impressive projects, and most recently completed a role at Walt Disney Animation Studios on Moana. He is currently working as a freelance 3D Artist and Supervisor, and is also an international speaker at various events around the world.

Victor Hugo 3D Artist


Victor Hugo first tried 3ds Max when he was 13 — and hated it. Rather than planning an art career, his plan was to become a history teacher. At 19, he needed money to pay for college, so he took a job at an arch viz studio in Brazil. He learned how to model on-the-fly, and eventually started to enjoy what he was doing. Eleven years later — and having just wrapped on Moana at Walt Disney Animation Studios — he’s an award-winning artist with one of the 3D community’s most recognizable portfolios of stylized 3D illustrations.
Source: Gnomon

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