Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
What would you choose: full-time indiedev life with a chance to fulfill your dream and no money or a paid job at one of the well-known studios? Piotr Turecki, one of the developers of Archaica: The Path of Light, has published a post that might give you an idea about the ascetic life of independent developers.
We ate ketchup, mustard, horseradish (and beets) for three years … .
.. and we made this:
Archaica: The Path ofLight is our first commercial game. We are making it in two-brothers team, using custom engine, for three years and now the game is finally done!
PS The first video (with the fridge) was taken some day when we were working in my brother’s flat. My fridge is a bit better equipped (but I have small kids).
So, what do you think? Would you still prefer this kind of journey?
Speaking about the game. Archaica: The Path of Light is an atmospheric puzzler with lasers and mirrors, that features a mystical and ancient world, full of challenging puzzles. The chosen one is sent on a quest to walk the legendary Path of Light and save the world from impending disaster.
Well, the game looks beautiful and it’s full of the puzzle stuff we love so much! Please, make sure their three-year wwwe was worth it and support the team.