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The Pixologic team has shared a talk by senior artists from Guerrilla on the Character Art of Horizon Zero Dawn. The artists discussed useful tools, their way of dealing with normal maps, converting high poly versions into textures and other aspects of production.
- The anatomy of fabric
- Arno’s live demo
- Hard surface for characters
- Ben’s live demo
What do you think about their approach to Character Art? Is there something special here? What would you change? Share your thoughts in the comments below.