god i wish that were me
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If you go for Unity and Biomes, as you wrote in your article, please do support Vegetation Studio Pro. Your work is awesome, can't wait to see it on the store.
The Pixologic team has shared a talk by senior artists from Guerrilla on the Character Art of Horizon Zero Dawn. The artists discussed useful tools, their way of dealing with normal maps, converting high poly versions into textures and other aspects of production.
- The anatomy of fabric
- Arno’s live demo
- Hard surface for characters
- Ben’s live demo
What do you think about their approach to Character Art? Is there something special here? What would you change? Share your thoughts in the comments below.