@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
Coma, an extremely serious condition associated with loss of consciousness and inviting death, has found a way to consume the game industry. A new game by Lux Caput (one man army) will let you discover incredibly atmospheric depths of the subconsciousness of the main character. The title will make you use dexterity and acrobatics to save your life.
Here are some more intriguing hints from the developer:
- Run the gauntlet of all-consuming darkness with its puzzles and obstacles.
- You will never know what awaits you on the other side of the door.
- Death or life.
- The further you run, the more difficult it is to get out.
- You will find unique world of the subconscious behind each door.
- Stunning graphics and the atmosphere of light and shade will gratify you.
- The line between life and death will add adrenaline to the gameplay.
- You will feel hardcore.
- Always run.
- Find salvation.
Basically, it’s a hardcore runner with full character control in a 3D space with a 360-degree view. The game features 13 unique levels with growing complexity. What is more, the Coma provides stunning graphics and game atmosphere.
You can find more info on the game and get it here.