The Development History of Alpha Protocol
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
SEATTLE US   19, Apr — 22, Apr
Los Angeles US   23, Apr — 25, Apr
Breda NL   24, Apr — 25, Apr
Copenhagen DK   25, Apr — 8, May
Latest comments
by Ronnybrendo Vieira Lima
3 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Can I buy this trees like somewhere?

by Yacob
13 hours ago

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

The Development History of Alpha Protocol
12 September, 2017
News

Obsidian Entertainment made a lot of games. It helped to create Baldur’s Gate, Knights of the Old Republic, Fallout: New Vegas, Pillars of Eternity. Among these great projects, there’s one hidden gem – Alpha Protocol. Eurogamer did a great job on researching the history of this game and told us how it was developed.

Alpha Protocol is basically a James Bond RPG about an American spy, who goes on different missions, kill bad guys and saves girls. But behind this simple premise lies a ton of work. It was developed with Unreal Engine 3 back in 2016, when the engine was not really that ready. The project was developed at the same time with Aliens: Crucible, which was later canceled.

It was a troubled development, which dragged for ages, went through the various changes. It was never a huge success, but somehow it got a lot of love. It’s great to see such a lovely story about its development.

Leave a Reply

avatar