I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
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Obsidian Entertainment made a lot of games. It helped to create Baldur’s Gate, Knights of the Old Republic, Fallout: New Vegas, Pillars of Eternity. Among these great projects, there’s one hidden gem – Alpha Protocol. Eurogamer did a great job on researching the history of this game and told us how it was developed.
Alpha Protocol is basically a James Bond RPG about an American spy, who goes on different missions, kill bad guys and saves girls. But behind this simple premise lies a ton of work. It was developed with Unreal Engine 3 back in 2016, when the engine was not really that ready. The project was developed at the same time with Aliens: Crucible, which was later canceled.
It was a troubled development, which dragged for ages, went through the various changes. It was never a huge success, but somehow it got a lot of love. It’s great to see such a lovely story about its development.