The Development History of Alpha Protocol
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by diegographics@outlook.com
18 hours ago

Wow, that's great. Have to try this out!

Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...

by Admin
2 days ago

Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.

The Development History of Alpha Protocol
12 September, 2017
News

Obsidian Entertainment made a lot of games. It helped to create Baldur’s Gate, Knights of the Old Republic, Fallout: New Vegas, Pillars of Eternity. Among these great projects, there’s one hidden gem – Alpha Protocol. Eurogamer did a great job on researching the history of this game and told us how it was developed.

Alpha Protocol is basically a James Bond RPG about an American spy, who goes on different missions, kill bad guys and saves girls. But behind this simple premise lies a ton of work. It was developed with Unreal Engine 3 back in 2016, when the engine was not really that ready. The project was developed at the same time with Aliens: Crucible, which was later canceled.

It was a troubled development, which dragged for ages, went through the various changes. It was never a huge success, but somehow it got a lot of love. It’s great to see such a lovely story about its development.

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