The Doom Team To Handle The Wolfenstein 2 Switch Version
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

The Doom Team To Handle The Wolfenstein 2 Switch Version
20 December, 2017

It appears that the team which worked on the Nintendo Switch port of Doom is now handling the Wolfenstein 2: The New Colossus Switch conversion. Panic Button has released a beautiful version of Doom for Nintendo fans, so this choice is quite logical. “It’s the same people,” states Andreas Öjerfors from MachineGames.

They’re experts at the Switch and now they’re experts with the engine so we work with them, and the Doom version turned out to be really kickass on the Switch so I think Wolf will be the same.

Andreas Öjerfors, MachineGames 

Andreas Öjerfors has also said that the team has no plans on releasing a VR version of the game:

We have no plans of turning the game into a VR experience. But at some time we would love to do some VR experiments, absolutely, and we are very interested as a studio in creating that physical sense of being in the world, so it would be interesting to try that out in VR, We’ll see.

Andreas Öjerfors, MachineGames 

Bethesda hasn’t clarified the situation yet, but we’re sure the studio will make an announcement in the near future. Wolfenstein 2 has already been announced for Switch for release in 2018, so we expect a great port from Panic Button again.

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