The Early Stages of The Legend of Zelda: Breath of the Wild
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by Jamie Gibson
3 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

by mr. Awesome
8 hours ago

Fucking AWESOME!

The Early Stages of The Legend of Zelda: Breath of the Wild
2 March, 2017
During this year’s GDC, Nintendo gave audience a behind-the-scenes look at the development of The Legend of Zelda: Breath of the Wild. It appears that developers created a playable 2D Zelda as a way to experiment and to test their ideas. 

Look at the 2D prototype below:

As you can see, this is a 2D Zelda, but we used this as a way to experiment. So you can say this is a legitimate prototype of Breath of the Wild. It’s very nostalgic.

Hidemaro Fujibayashi, Game Director

Link burns down tress, use logs for transportation, just like in the final 3D version. You have to admit that this is an amazing way to test your project. 

I thought that the quickest way to bring this idea to life and to present this to the rest of the team would be to create this in 2D. So I brought the character data to the technical director, Mr. [Takuhiro Dohta], who will be coming up after this, and asked him to make it.

Hidemaro Fujibayashi, Game Director

Nintendo has also shared some other images, showing ideas that didn’t make it to the final version – aliens, bikes and more. 


Source: Kotaku

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