The Early Stages of The Legend of Zelda: Breath of the Wild
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I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
14 hours ago


by BakingSoda
1 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

The Early Stages of The Legend of Zelda: Breath of the Wild
2 March, 2017
During this year’s GDC, Nintendo gave audience a behind-the-scenes look at the development of The Legend of Zelda: Breath of the Wild. It appears that developers created a playable 2D Zelda as a way to experiment and to test their ideas. 

Look at the 2D prototype below:

As you can see, this is a 2D Zelda, but we used this as a way to experiment. So you can say this is a legitimate prototype of Breath of the Wild. It’s very nostalgic.

Hidemaro Fujibayashi, Game Director

Link burns down tress, use logs for transportation, just like in the final 3D version. You have to admit that this is an amazing way to test your project. 

I thought that the quickest way to bring this idea to life and to present this to the rest of the team would be to create this in 2D. So I brought the character data to the technical director, Mr. [Takuhiro Dohta], who will be coming up after this, and asked him to make it.

Hidemaro Fujibayashi, Game Director

Nintendo has also shared some other images, showing ideas that didn’t make it to the final version – aliens, bikes and more. 


Source: Kotaku

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