The Environment Art of EVOLVE by Matt Olson
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amazing stuff man

by Mau Vasconcellos
7 hours ago

Am I tripping? I Always thought "pixel art" was based on those 8-bit old games, with hard pixels and little shapes to form scenes. THis is NO PIXEL ART in my conception, but mere digital images.

by peterpen
12 hours ago

If you wanna to read the information forst time home buyer so access the web link first home buyer program here you read the full information and grants the lone low interest.

The Environment Art of EVOLVE by Matt Olson
9 October, 2015
News

Matt Olson is a great artist with an incredibly big experience working in game industry. He started working with World Fusion Software, working on an unpublished online project Atriarch. In 2004 he moved to The Collective and worked on a number of high-level projects including Da Vinci Code and Star Wars Episode III. His next place of work was Double Helix Games, where he worked on Silent Hill Homecoming and a couple of other cool projects.

  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design

Currently he’s working in Turtle Rock Studios on Evolve – a nice looking online shooter with some amazing visuals. For the DLC Matt created a number of very cool environments, which look absolutely amazing. Here are some of the screenshots, for references and for studying. All the environments are also richly animated, but unfortunately you can’t see all the details. The levels feature a lot of moving machines and animated neon lights.

  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design
  • environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design

With the DLC maps Matt wanted to improve upon the modular set he built for the shipped game. He used it extensively to build the objects around the environment and optimized it all a little bit fo make the scenes a little more efficient for memory and performance. Here are the base textures he to make all the man-made structures.

environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design

This is how modular design works in games!

If you look close enough you can actually see the names of I always like to hide people’s names in the textures. In the highlighted area of this texture you can see the names of the 2 level designers Chris Holmes, Nick Parde and modelers Sean Keegan, Daniel McGowan, Sloan Hood and Matt Olson himself.

environment design, gamedev, indiedev, Matt Olson, Turtle Rock Studios, Evolve, leveldesign, 3d, 3dart, modular design

The names of the artists are hidden in the textures.

Overall the scenes look incredibly cool and richly detailed. Can’t wait to see Matt’s upcoming woks.

Source: polycount.com

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