The Environment Art Podcast #2
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San Antonio US   18, Jan — 21, Jan
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Latest comments
by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
9 hours ago

Hi, what version of blender does this work with?

by anonymous
14 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

The Environment Art Podcast #2
18 March, 2018
News

More cool stuff in the second episode of a podcast on environment art by Justin Rodriguez from Firaxis and Ryan Benno from Insomniac Games. A substance guru Josh Lynch joined the team to talk about his career and speculate on the role of Substance Designer. A can’t-miss episode is waiting for you!  

On this Episode, we are joined by Senior Texture Artist and Substance Designer professor Josh Lynch. We get discuss Josh’s career and discuss Substance Designer and its impact on game development. Plans are in the works to having a special episode with Josh with more nodes, and more Substance at a later date! Stay Tuned!

Make sure to subscribe to the channel and stay tuned for more episodes. 

Source: YouTube

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