Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
More cool stuff in the second episode of a podcast on environment art by Justin Rodriguez from Firaxis and Ryan Benno from Insomniac Games. A substance guru Josh Lynch joined the team to talk about his career and speculate on the role of Substance Designer. A can’t-miss episode is waiting for you!
On this Episode, we are joined by Senior Texture Artist and Substance Designer professor Josh Lynch. We get discuss Josh’s career and discuss Substance Designer and its impact on game development. Plans are in the works to having a special episode with Josh with more nodes, and more Substance at a later date! Stay Tuned!
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