The First Build of OctaneStandalone 2019

OTOY released the first build of OctaneStandalone 2019 with experimental support for ray tracing.

OTOY released the first build of OctaneStandalone 2019 with experimental support for ray tracing acceleration hardware using the NVIDIA RTX platform. This new release is a follow up to the earlier RTX benchmark which you can get here.

The version brings a built-in script that lets users measure the RTX on/off speedup for any render target that you can load in this version of the Octane V7 standalone engine with Vulkan and RTX backend that can be swapped in for CUDA in the device properties. Just select any render target and go to Script > RTX performance test.

“A new window will open, just press Start. The script will render the render target for about 30 seconds using both RTX and the regular software backends. Upon finishing you should see your results for both comparing the total collected samples as well as Ms/s ratio. The second value typically estimates the speed for longer render times, and can be higher with complex scenes or multiple GPUs,” states the team.

You can get more details here.

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