It'd be great to see some kind of tutorial with tips how you made it.
How can you make planets? Is it hard
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Last year, The Foundry launched its webinar program, which became really popular. A two-part beginner’s project using MODO, MARI and NUKE, a look at MODO’s new tools for creating assets for games and VR, a complete MODO procedural modeling geek-out and more – there is something for everyone here.
The program is so successful because of the company’s community of artists – they share experience, tips and tricks with everyone. What is more, there are useful live Q&As sessions after each of the webinars.
Make sure to at least give the program a try here.
Here’s a little glimpse at the list of webinars:
Webinar: MODO—procedural modeling geek-out!
In this webinar, Creative Specialist Andy Brown takes a deep dive into a modeling project that is 100% procedural. Using a combination of a large number of procedural mesh operations, together with MeshFusion, and a sprinkling of MODO‘s renderer, he investigates how to visualise a high-performance brake disc in a way that is completely nondestructive.
NUKE project for beginners – part 1
In this two-part webinar series aimed at beginners, Creative Specialist Martin Mayer will take you through the process of creating a digital nature scene using techniques applicable to both visual effects and advertising image production. Martin will use key components of The Foundry creative portfolio—MODO, MARI and NUKE—to create the scene from scratch.
Webinar: KATANA—power for the pipeline, freedom for the artists
In this webinar, Senior Product Manager for Lighting & Look Development Jordan Thistlewood will show you how KATANA can help you achieve the holy grail of faster, better, cheaper CG production and—at the same time—let your artists spend more time doing what they love: lighting.
Webinar: MODO 10 Series for VR and games
Creative Specialist Greg Brown demonstrates how our games tools make day-to-day tasks easier, even if you aren’t a game artist. Combined with our new procedural modeling tools, the potential is limitless.
Greg will explore many of the new tools in the MODO 10 Series, with special attention on the new ability to easily exchange data with external game engines like Unity, and on how MODO eases the pain of properly preparing game-ready assets.