The Future of Destruction in Unreal
Events
Subscribe:  iCal  |  Google Calendar
Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Latest comments

Oh shit!

by S.K.O
13 hours ago

VUE without competition

by John
13 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

The Future of Destruction in Unreal
18 April, 2019
News

It was quite difficult not to get excited about the new destruction system in Unreal presented at this year’s GDC. The team presented something truly stunning with Marvel level of destruction. Let’s have a closer look at the system with a talk from GDC.

“In this talk by Matthias Worch, Jim Van Allen, and Michael Lentine during GDC 2019, you’ll get a first look at the future of physics and destruction in Unreal Engine, starting with 4.23. Check out the features that give creators the tools they need to build highly interactive worlds that can be dynamically fractured, shattered, and demolished,” states the destruction.

The future looks quite bright, and we can’t wait to get our hands on the new system. Still, it’s quite early to discuss its performance and the way it will work in projects. Share your thoughts on the talk in the comments below.

ENVIRONMENT PROP MASTER MATERIALS FOR UE4
Save yourself endless time and technical hurdles in the material editor, with my pack of Prop Master Materials for UE4!

Leave a Reply

avatar
Related articles