The GDC Talk About Game Mechanics

Sean Krankel, a Night School Studios co-founder, talked about their approach in building the mechanics of their narrative game, called Oxenfree.

The GDC team shared another awesome talk about game mechanics. This time, co-founder of Night School Studio talked about the oxenfree game production. He also shared their biggest challenges in production, including working on the script, their main character Alex, and the process of making decisions in design. 

You can check the game here

Published 11 October 2019
Ellie Harisova
Editor