The Illustrated Story of Cuphead’s Development
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
San Francisco US   18, Mar — 23, Mar
San Francisco US   18, Mar — 23, Mar
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Latest comments
by z35
1 hours ago

awesome :O

Don't work for me, loading freeze

by Ádám Homoki
9 hours ago

Hi! No matter which platform you buying from, the environment is included. However I encourage using the Unreal Engine's Marketplace: https://goo.gl/7fHdtJ

The Illustrated Story of Cuphead's Development
7 December, 2017
News

We’ve heard about Cuphead for the first time on Oct. 25, 2013 when StudioMDHR shared the first teaser trailer. A 1930s art style and boss-focused run-and-gun gameplay rocked the internet, and a couple of years later, the team has finally released the game.

The thing is that the story has more it, so let’s take a closer look at the journey that started back in 1998 with an article by Polygon. StudioMDHR shared a series of images showing the development milestones that defined the final game.  

1988

Chad and Jared Moldenhauer wanted to make games since they were kids. They just didn’t know how. “I would do dumb things like design my own Mega Man on paper,” says Jared. “Like, this is what this boss would do and it would be so different. Mine’s going to have the first female robot …”

“It was more a fantasy” at that point, says Chad.

In high school, Chad dabbled with simple hobbyist games like one called Grandma Pickins. “You play as a grandma and you pick berries and the more berries you pick, you can make more jams or custards or maybe make a fresh torte,” says Jared.

“Ahead of its time, to be honest,” says Chad.

Then around the year 2000, the brothers decided to take a shot at making a commercial game, hoping to make a prototype and pitch it to get a publishing deal. They dabbled with a couple of run-and-gun ideas — one inspired by Contra called Omega Response, another with crayon-shaded characters called Ninja Stars. Neither of those got very far, as the staff ran into tech limitations, though Ninja Stars featured two main characters — one red and one blue — an idea that would carry through to Cuphead.

Polygon

You can read the full story here. In the meantime, check out the other illustrated milestones below:

2013

2013, PT. 2

2014

2015

2016

2017

Leave a Reply

avatar