Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)
Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor
Our expert guides dependably work in a state of harmony with the necessities given to us, and this makes our task arrangement a perfect one. We provide best Online Assignment Help . Allassignmenthelp deals with all the contextual investigations and assignments relating to aces. https://www.allassignmenthelp.com/
One of the most intriguing and best-looking projects Microsoft demonstrated at its E3 2017 presentation was the indie game called The Last Night. It is a post-cyberpunk title with amazing visuals from a small team Odd Tales. The game can be described as a side-scrolling action/adventure game that can make you get back to watching Blade Runner.
The Last Night is what we call post-cyberpunk — it’s not the kind of dystopia the genre is famous for, rather it depicts an alternate direction for society. One where the fight for survival doesn’t mean food and water, but a purpose for living. Human labour and creativity has been rendered obsolete by AI, so people are now defining themselves by what they consume, not what they create.
Charlie is a lower-class citizen who can’t interface with the systems and augmentations of the world around him, due to an accident during his childhood. He’s a citizen of the thriving metropolis and yet he’ll never be a part of it. Then, a chance encounter offers him the chance to be part of something else and take matters into his own hands.
Sitting here and listening on repeat to Acid Rain, the sublime track playing throughout the reveal trailer written and performed by Lorn, the gravity of all this starts to sink in. A project built in a week for a game jam turning into a proper game, and then that game being showcased at the biggest industry event of the year – it’s an astonishing achievement for such a small team. The talent of Tim Soret, Danny Wadeson, and the rest of Odd Tales is staggering. Watching them craft The Last Night thus far has been a dream, and helping them to bring it out next year is icing on the cake.
The Last Night is said to be released in 2018 on Windows PC and Xbox One.