'The Legend of Zelda: Ocarina of Time' Recreated in UE4
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
Breda NL   23, Apr — 26, Apr
24, Apr — 27, Apr
Vilnius LT   3, May — 5, May
Los Angeles US   10, May — 11, May
Latest comments
by Cgiles
6 hours ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
11 hours ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
23 hours ago

check my website for the latest tips - always updating with new content!

'The Legend of Zelda: Ocarina of Time' Recreated in UE4
25 April, 2017
News
So, did you love Breath of the Wild? Well of course you did. But what now? When can we expect a new Zelda game? While we’re not sure about Nintendo’s plans, there is something Unreal from CryZENx for you to check out. An extremely talented developer is recreating The Legend of Zelda: Ocarina of Time in Unreal Engine 4. 

He has finally presented a recreated version of Kokiri Forest and it looks awesome. And the most amazing thing here is that you can actually play it. 

 

Kokiri Forest 64bit version

The fan art actually doesn’t look like fan art. CryZENx is working meticulously on every single element – animation, effects, water, movement – to make sure that the project looks as authentic as possible. A little is known about the production process, but some details can be found on his Facebook page. You can also support him on Patreon

You have to admit, the mix of Zelda and Unreal Engine is something special. Make sure to share your thought on the project in the comments below. 

Author: Artyom Sergeev

Source: CryZENx
Comments

Leave a Reply

1 Comment on "‘The Legend of Zelda: Ocarina of Time’ Recreated in UE4"

avatar
Anon
Guest
Anon

Just waiting for the Cease and Desist from Nintendo here.

wpDiscuz