The Level Design Triumph of Super Metroid
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Latest comments
by Duacan
5 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
1 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)

The Level Design Triumph of Super Metroid
5 September, 2018
Level Design
News

Mark Brown shared a new video, devoted to the world building of Super Metroid.

In the latest episode of the Boss Key series of videos (via Gamasutra), Mark Brown dissects 1994 hit Super Metroid trying to find the essence of the perfect Metroidvania. He tries to figure out how developers developed tools, which helped them guide the players through incredible labyrinths, without getting them frustrated or lost.

Don’t forget to subscribe to Game Maker’s Toolkit for more amazing videos.

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