The Level Design Triumph of Super Metroid
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

The Level Design Triumph of Super Metroid
5 September, 2018
Level Design
News

Mark Brown shared a new video, devoted to the world building of Super Metroid.

In the latest episode of the Boss Key series of videos (via Gamasutra), Mark Brown dissects 1994 hit Super Metroid trying to find the essence of the perfect Metroidvania. He tries to figure out how developers developed tools, which helped them guide the players through incredible labyrinths, without getting them frustrated or lost.

Don’t forget to subscribe to Game Maker’s Toolkit for more amazing videos.

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