The Making of Allegorithmic Tribute
Events
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San Antonio US   18, Jan — 21, Jan
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Latest comments
by Frank
7 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
15 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

The Making of Allegorithmic Tribute
12 September, 2017
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Vinícius Cortez has recently presented an awesome Allegorithmic Tribute project. It is a complex substance inspired by the Dead Fish Pile from Eric Wiley (you can read more about it here) that was created with the help of Substance Designer. The artist gave a little talk, sharing some details on the production process. 

This Substance is my most varied so far, gave me a lot of work but at the same time was very fun to do, the idea was to make a material to study better more complex shapes.

I’ll talk a little about the main elements.

The creation of strawberry shape was not as complex as I thought it would be.

For the chantilly was even more simple.

And for the Allegorithmic text was very simple too.

Non uniform blur is a very powerful node! Hope these simple techniques can help you.

Vinícius Cortez, Environment/Material Artist 

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