In this 2019 session shared by the GDC team, Larian Studios’ Swen Vincke discusses all the strategies employed to make Divinity: Original Sin 2 a better game than Divinity: Original Sin 1, and how they turned out.
It appears that it was quite a bumpy ride, but the team managed to deliver a great game that made fans happy. What are the decisions that made it a success? Watch the full session to find out.
As always, don’t forget to share thoughts on the session.