It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Great news for the Megascans fans. The Quixel team has decided to rebuild the site, making users’ experience much smoother. The team has also added some new assets to power up the updated version.
Here is the official statement from Teddy Bergsman Lind:
Hey everyone! A little surprise for you all. The Megascans site has been rebuilt from the ground up, aiming to make your browsing experience much smoother. We’ve yet to announce this officially but wanted to share it here with you all as a sneak peek.
It’s live so feel free to give it a spin! There’s also a drop of a bunch of new assets for you to have fun with. Also don’t miss the brand new free scans!
A lot more is coming, but this is a taste of the first of a few major upcoming upgrades in the coming weeks.
Do you like the new version? Share your thoughts in the comments below.